
Kyoko Andersson
About
1977 birth in Aichi, Japan
2008 Moved from Japan to Sweden with family
2009-Work as a sushicook in family-run restaurants
2023.8 -2024.6 Student at YRGO Game Creator Artist (Gothenburg)
2024.12-2025.6 Intern at Nether Moon Game Studio (6months)
2025.8- Freelance Game artist working for NetherMoon Game Studio. (Full remote (
Thank you for your interest. I will send you a resume with my work history if necessary.
Skills
Photoshop, Zbrush, Maya, Blender, Substance Painter, Unreal Engine
Experience to make 2D game in Unity, 3D game in UE
I've loved drawing since I was a child, especially drawing people. However, I grew up in an era when it was commonly believed that you couldn't make a living through art, and I also believed that myself. As a child, my dream was to teach Japanese culture to people overseas, so I went on to university with the aim of becoming a Japanese language teacher.
As I gained various work experiences and life perspectives, I struggled with my path, but eventually I came to realize that the happiest life is one where I can contribute to society by doing what I truly love. It took me until this age, but I was finally able to be honest with myself.
The vocational school program I attended in Sweden was incredibly valuable and fulfilling — two very fruitful years. Being from Japan and living in Sweden, along with the knowledge and life experience I've accumulated over the years, has become a unique strength that supports me in this journey.
From now on, I hope to enjoy each day as I build my career as a game artist, creating games that move the hearts of players. One of my goals is to someday become a bridge between Japanese and Swedish game creators.
子供のころから絵を描くこと、特に人物を描くことが好きでしたが、昔は絵を描いても職に就くことはできないという風潮のある時代で、自分もそう思っていました。子供のころの夢は、日本文化を外国の人に教えたいということで日本語教師になろうと大学に進みました。様々な職業や体験を重ねていくうち悩み、やはり自分の好きなことを生かして社会に貢献することが一番幸せなんじゃないかとこの年になって自分に正直になることができました。スウェーデンでの職業専門学校の授業は大変役に立つ素晴らしいもので実りある2年間でした。日本出身でスウェーデンに住んでいること、年配であるがゆえに蓄えた見聞と人生経験は、それを後押ししてくれる私だけのユニークな武器です。今後ゲームアーティストとしてのキャリアを毎日楽しみながらプレイヤーが心が動かされるようなゲームを開発をしていくことができればよいなと思っています。いつかスウェーデンと日本のゲーム製作者の架け橋ができるようになるのも目標の一つです。